App Reviews to Help Choose Ed Tech this Holiday Season
If you鈥檙e a parent or educator thinking of purchasing some apps this holiday season, you may decide to consult one of a growing number of lists and websites highlighting educational apps for young children. It makes sense to consult the reviews: With thousands of educational apps filtering into the market, it鈥檚 increasingly difficult to wade through and find high-quality resources.
But do you know who is behind those lists? Are you confident the reviewers have selected the best apps for children, let alone for a child鈥檚 learning?
To help, we鈥檝e conducted interviews with founders and developers at some well-known review sites (listed below in alphabetical order) that live, eat, and breathe apps and other ed tech products. This is by no means a complete list of all the resources out there, but we wanted to get a sense of how reviewers choose which apps make the cut. Like the apps themselves, these review sites vary in audience, funding, and philosophy, but they all share the common goal of making the marketplace a little more manageable.
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Karen Mahon, founder of Balefire Labs, spent more than 20 years in the ed tech field as an educational psychologist and trained instructional designer. As the market exploded, she said she couldn鈥檛 find an easy way to compare apps using science-based standards.
Balefire Labs was launched as a consumer report鈥搒tyle service to compare apps and see what each one contains. Each app is rated on on the effects of interactive features built into educational technology. For example, the service shows which apps include error remediation, adaptable difficulty, or clearly-stated learning objectives. Twenty percent of apps are checked by two reviewers to ensure they鈥檙e staying consistent on each criteria point.
It鈥檚 tough to get a high score on Balefire Labs. Of the approximately 3,300 reviews posted on the site, only 10 percent have received an A or B grade.
But Mahon stresses the letter grade isn鈥檛 the most beneficial part of the review. Rather, it鈥檚 the ability to compare on a giant chart which apps offer specific research-based learning tools like progress reports or mastery-based instruction.
The team uses a number of methods to find apps, including searching what鈥檚 new in the app stores and in Top 100 lists鈥攁lthough Mahon has found that an app鈥檚 being on the Top 100 list is 鈥減retty much meaningless鈥 in terms of instructional quality.
The site is funded by subscriptions starting at $3.99 per month, which Mahon said is a way to avoid taking money from developers for the bulk of reviews. However, developers can pay a $250 fee to have their product reviewed and to receive feedback reports on how to improve. The site is also funded by professional development for teachers and other consulting services.
鈥淪ixty-five percent of all of our apps that we review are free. Only 35 percent are fee-based,鈥 Mahon said. 鈥淭hat鈥檚 intentional on our part. We鈥檙e not trying to get [parents and teachers] to spend more money on apps. We鈥檙e trying to get them to spend more wisely.鈥
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The ed tech field looked very different in 1993 when Warren Buckleitner started the Children鈥檚 Technology Review. But the site and service has adapted alongside the industry, writing more than 11,000 reviews along the way and publishing them in monthly issues. This year, it launched the of all its reviews with searchable tags and filters.
A four-person in-house staff scores apps using a detailed rating criteria that鈥檚 standardized for consistency and occasionally cross-checked by reviewers. That consistency and cross-checking ensures that if you compare two very similar products, the one with a slightly higher rating is, in fact, going to be just slightly better.
All reviews are written from the viewpoint of a 鈥減icky teacher鈥濃攐r a teacher who鈥檚 skeptical of public relations jargon and loves tools that foster active learning.
鈥淚 call myself a magic hunter,鈥 Buckleitner said of the rare app that scores a home run. 鈥淚鈥檓 looking for good pedagogy and innovation. And I really like to see technology being harnessed for the benefit of teaching.鈥 Buckleitner started his career as a elementary school teacher in Michigan and originally created Children鈥檚 Technology Review as a thesis project while pursuing his master鈥檚 degree in human development. He later earned his PhD in educational psychology from Michigan State University.
The site is funded by subscriptions to the service, which start at $8 per month. And although Buckleitner said it鈥檚 impossible for any service to be completely bias free, a subscription fee means the site has no financial ties with developers or publishers.
Buckleitner added a tip for anyone on the hunt for a go-to review site: Pick an app you鈥檙e already very familiar with and check how different sites review it to see the different approaches and emphases.
Common Sense Media鈥檚 :
Common Sense Media, a national nonprofit known for its work in helping parents navigate the sticky digital landscape, has two sites that sort and highlight apps. One is Graphite, the classroom-focused tool we describe below. The other is the 鈥淏est Apps and Games鈥 section of Common Sense Media鈥檚 website, which is designed primarily for parents. It presents multiple ways to browse or search for apps: by a child鈥檚 age, by type of device, by subject (math, science, etc) and by skill (such as problem-solving or creativity). The site also compiles 鈥渂est of鈥 lists, such as 鈥淏est Roadtrip Apps,鈥 or 鈥淏est Puzzle Apps for Kids.鈥
In the same way that Common Sense Media rates movies and video games, apps are . Reviewers are staff members at Common Sense Media, led by an editor with background in education. They review apps to determine whether the app is appropriate for certain ages. They use a red 鈥渙ff鈥 icon to signal when something may be inappropriate for, say, a 5 year old, and a yellow 鈥減ause鈥 button to signal that parents may want to be cautious. The site also uses a rating system to identify apps along a five-point learning scale, with a 5 signaling that an app is 鈥渞eally engaging鈥 and has an 鈥渆xcellent learning approach,鈥 to a 1 meaning that the app is 鈥渘ot recommended for learning.鈥
Parents and kids are also invited to review apps, and often the parent reviews spotlight dramatically different viewpoints, with one parent effusive in her love of an app and the next complaining that the app was boring her children and not worth the money. (The kids鈥 reviews can be comical, such as the one-star review for Elmo Potty Time from someone who gave it a red 鈥渙ff鈥 icon for 17-year-olds.)
The site displays no ads. As a nonprofit organization, funding comes from individual donors, as well as a variety of foundations and other organizations.
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Carisa Kluver and Marc Kluver cofounded Digital Storytime in 2010 to help fellow parents and educators discover picture books for iPads and promote early literacy. Carisa, who reviews and rates the stories herself, has a background as a school counselor, health educator, and researcher in child and maternal health.
Each review covers the general plot, any necessary context about the author, and the reviewer鈥檚 general takeaways and impressions. But the site also displays how well an app measured up across nine rating categories. For example, are the e-book鈥檚 interactive features well integrated into the story? Or do they interfere with reading comprehension? How鈥檚 the audio quality? Is the book鈥檚 content appropriate and not too overstimulating for bedtime reading?
Other guest reviews, which include text but not a rating, come from other sites and blogs around the web that Digital Storytime reposts with permission. To date, there are over 970 reviews up on the site.
Digital Storytime is funded by ads that are all run through third parties like Google Ads to avoid聽conflicts of interest. Kluver never has direct contact with advertisers. Kluver also writes a blog called the 聽that covers digital media,聽kids, and technology.
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Common Sense Media launched the free website Graphite last year. Jeff Knutson, senior editor of education reviews, said the two-part review system was designed to give teachers and parents 鈥渢he best of both worlds.鈥
A product鈥檚 first 鈥渓earning review鈥 is written by a team of educators who are coordinated by the in-house editors at Graphite. The educators, many of whom are National Board Certified in a variety of fields, are trained on a set of standards that examine a product鈥檚 engagement, pedagogy, support for teachers, and feedback.
Hovering right beneath the learning review is the 鈥渢eacher review,鈥 a crowd-sourced review that averages feedback from teachers. The lively 鈥渇ield note鈥 section details teachers鈥 firsthand experience using the product in classrooms.
In other words, if the 鈥渓earning review鈥 is like a restaurant review from food critics, the 鈥渢eacher review鈥 is like Yelp.
Knutson said Graphite takes a 鈥渨hole picture鈥 approach, including the nitty-gritty app details and tools to help teachers integrate the apps into the classroom. For example, its feature helps teachers visualize how a tool could fit into a lesson, whereas its helps teachers match reviews with specific standards.
鈥淸All parts] of the site are intended to work together,鈥 Knutson said. 鈥淚t should really give teachers a wide idea about how to use these tools in the classroom.鈥
So far, Graphite holds approximately 1,700 educational app, website, and game reviews. Graphite by the SCE Foundation and a personal investment from Bill Gates.
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Another source of information is Moms with Apps. Founded by four mothers who were developing family-friendly apps and connected over social media in 2009, the site now features a robust community of developers committed to creating apps that protect kids鈥 privacy. Moms with Apps recently released the of more than 400 parents about how they find apps for their children: while 96 percent of respondents report that their kids have benefited from using apps, nearly half (49 percent) said the process of finding good apps is 鈥渕oderately鈥 to 鈥渧ery hard.鈥
The Moms with Apps site allows the developer members to provide their own descriptions, and provides additional insight about what’s inside the app. The site enables parents to filter by age range, device, subject, and other app characteristics, including the ability to play without an Internet connection, whether there are in-app purchases, or ads. The 鈥淲hat鈥檚 Inside鈥 sidebar that accompanies each description provides further information, such as whether the app collects information or connects to social networks.
The site also features developer profiles so parents can learn more about the people who are creating these apps.
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In 1978, educator, mother and children鈥檚 book author Diana Huss Green published the first issue of Parents鈥 Choice. With the aim of guiding parents to books and toys that encourage a love of learning, the publication eventually attracted reviewers from a variety of fields.
Today, Green鈥檚 daughter Claire S. Green is the president of the foundation that鈥檚 now the country鈥檚 oldest non-profit guide for children鈥檚 media and toys. A core team of five, plus a number of reviewers with specialized experience, use the same guiding principles to rate educational technology products that were used to review Legos and building blocks.
Products that receive a go through a multi-tiered evaluation process. Companies submit their products along with a processing fee that varies depending on the type of product being reviewed (the fee is $250 for apps.) Then the Parent鈥檚 Choice committee considers how that product helps a child grow 鈥渟ocially, intellectually, emotionally, ethically, physically,鈥 according to their website. The judges also weigh factors like cost, originality, and play value.
Only about 1 in 5 products submitted to the Parent鈥檚 Choice Awards receive recognition in any of the six award levels.
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Educators Jayne Clare and Anne Rachel founded Teachers With Apps in 2010 after creating their own reading app, ABC Shakedown Plus, only to see it drowned out by apps they didn鈥檛 consider high quality. Today the blog is updated constantly, sometimes several times a day.
鈥淥ne of the things that makes us unique is we field test all the apps with real students,鈥 Clare, who now runs the site, said in a with an app developer. She retired last June after teaching special education for the last 30 years across preschool to eighth grade. 鈥淲e don鈥檛 just cut and paste from the iTunes store. We don鈥檛 just play a game ourselves and write a review. We feel that you don鈥檛 know the magic of an app until you put it in the hands of a child.鈥
Teachers With Apps鈥 reviews cover the general experience of using the app. The site also publishes reviews from a team that includes a speech pathologist, an occupational therapist, primary and secondary teachers, and a few college level professors who field-test apps and write the reviews.
The site is funded by ads that, Clare says, are only sold if they 鈥渞espect the developer鈥檚 product.鈥 And, if you buy an app using the link on the site, Teachers With Apps receives a small percentage of the sale.
鈥淵ou鈥檙e only going to be on our site if you鈥檙e high quality and educational,鈥 Clare said in the video interview. In other words, there are no poor ratings on the site鈥攊t only features products the team would recommend.